The Joys of World Building

If you’ve read my novels, you’ll know I created the world of Remargaren. A diverse environment comprised of four kingdoms: Vespiri, Terolia, Elothia and Birtoli. Each has its own political structure, landscape, setting and culture, which drives the behaviour of its inhabitants.

The fun part of world building is that you get to create everything! A lot of the time you are creating backstory, so the story you are writing has depth and makes sense, but it doesn’t mean it is all included in the book. Even though some characters are only mentioned as a legend or ancient history, once upon a time they lived the events that made that history. I have so much backstory that one day there will be a prequel so I can use it all!

My starting point was the deities who created the world of Remargaren in the first place. The sisters Leyandrii and Marguerite. Goddesses who did everything they could to protect the people of Remargaren and its people, and I had my religious structure, and the source of the ancient magic. 

As I started to write the first book, the environment began develop and the idea of basing it on the diverse countries found on the European continent was born.

Vespiri is predominantly forested; a land of trees and rich timber, lush green growth, plentiful water and arable fields. The sentinal trees are scattered across a system of Watches which divide the kingdom into manageable areas. Vespers, Greenswatch, Deepwater, Stoneford, East Watch and Marchwood.

Each Watch has a lord responsible for defending the land, who looks to the king, and each Watch has a council to help with day-to-day management.

Terolia is a hot and arid desert territory ruled by the nomadic Families. Water is scarce as are towns and cities, and sentinals. The Familes are led by a Medera and Sodera, the mother and father, and the family structure is core to their way of life.

There are six Families comprised of three main Familes: the Atolea, the Solari and the Kirshan, and three affiliated lesser Families: Kiker, Gusar and Miner. 

Elothia is an icy territory to the north. Flat plains of icy tundra stretch all the way to ridges of snow-capped mountains. Most of the year, snow covers the land; only the southern reaches are ice free and arable. Food can be scarce when the winters are harsh, and the land remains frozen shortening the growing season and causing strife in the villages.

The Grand Duke rules Elothia, supported by his ministers and the generals that command his army.

Birtoli is an archipelago of islands extending to the south. White sands and turquoise seas, although beautiful, mean that without a boat, the islanders are constrained to the island they born on, and tend to coalesce in tight knit clans. The Birtolian Empire is ruled by an Emperor.

Diverse settings provide the opportunity to create different cultures, political structures and of course the vivid landscapes my characters live in, which also contribute to setting the mood an ambiance of a scene.

You can create a world as complex and diverse as you choose, or as simple as needed.  It becomes the canvas on which your characters live their lives. They react to and manoeuvre through the different territories, and the setting provides the opportunity to create more obstacles and conflict and we enjoy their adventures as the characters deal with them. The reading experience becomes immersive because you can imagine the world, and you can picture yourself in that environment, and you can compare your reactions to those of the characters.

World building is a core component of high fantasy as we need to explain the world our characters live in. High fantasy means that the book is not set in the real world. It is not set on Earth; it is not real. An integral part of this is a map. A map helps a reader visualise where the characters are, and as they traverse the world, you can follow their journey as well. The majority of the time, a high fantasy novel will have a map.

The author uses a map to keep track of distance and locations. One of the hardest parts is consistency when writing a novel. It is so easy to be inconsistent, and a map helps you to see that actually Old Vespers is in the west of Vespiri, not the east for example, or that Stoneford Watch is in the east and borders Elothia to the north and Terolia to the east, and that is where it will always be!

I hope you enjoy the world building in the Sentinal Series and fall in love with the wonderful world of Remargaren and its diverse peoples and cultures.

Book One: Sentinals Awaken is set in Vespiri.

Book Two: Sentinals Rising starts in Vespiri and ends up in Terolia.

Book Three: Sentinals Justice, due to release in the fall travels to Elothia.

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